Due Today: P1 Warmup Exercise
For Today:
- Lecture: Intro to Graphic Design
- Review: P1: Graphic Design is.. T-Shirt
- Discussion w/ Examples: Strong vs. Weak Design
- Design Charrette
Due Next Class
- Design Charette Due Next Class
- P1 Phase 1: Brainstorming: Explore the purpose of Graphic Design, and brainstorm 100 ideas of what Graphic Design is or does, or means to you. Example: Graphic Design can help save lives. Graphic Design is…, Graphic Design is like a…, Graphic Design can… or just implied. The text must include the words Graphic Design. Research what Graphic Design is via your text, library, or the Internet. Research should inform your conceptual solution.Type the list of 100 ideas on 8.5 x 11 paper with your name centered at the top followed by Graphic Design is…, number list 1-100 and bind in your pocket folder, bring to class.
Hint: Discovery is easier than invention. Ideas in their completed form do not just fall from the sky above. You must engage the process to uncover the “not yet realized.” Embrace unexpected results! - Finish reading Ch. 1.
Project 1 Timeline:
- 9.4 – Due: P1 Phase 1 + Design Charrette Presentations
- 9.6 – Due: 75 thumbs; Software Demo: T-shirt template in PS, Image Trace and Live Pain in AI, Color Guide
- 9.11 – Due: 12 roughs
- 9.13 – Due: 3 comps; Critique of 12 roughs and 3 comps printed on t-shirt template; Begin P2
- 9.18 – SUBMIT P1; Demo: InDesign
- In thin pocket folder include (in this order): filled out self evaluation, project sheet, 100 ideas typed out, thumbnail sketches (can include photos of sketches if you don’t wish to tear from sketchbook), roughs, and 3 comps. Three-hole punch everything that is process related include the 3 comps for critique. Final designs should not be three-hole punched (do not bind) and included inside the front pocket on your pocket folder.
- 3 Final Designs: printed in color at 8.5″ x 8.5″ trimmed on matte presentation paper or a heavier weight cardstock. Final designs should be mocked up on include t-shirt mockup file.